
Statistics of Deadly Quarrels
Quarrels.RdThe Statistics Of Deadly Quarrels by Lewis Fry Richardson (1960) is one of the earlier attempts at quantification of historical conflict behavior.
The data set contains 779 dyadic deadly quarrels that cover a time period from 1809 to 1949. A quarrel consists of one pair of belligerents, and is identified by its beginning date and magnitude (log 10 of the number of deaths). Neither actor in a quarrel is identified by name.
Because Richardson took a dyad of belligerents as his unit, a given war, such as World War I or World War II comprises multiple observations, for all pairs of belligerents. For example, there are forty-four pairs of belligerents coded for World War I.
For each quarrel, the nominal variables include the type of quarrel, as well as political, cultural, and economic similarities and dissimilarities between the pair of combatants.
Usage
data(Quarrels)Format
A data frame with 779 observations on the following 84 variables.
IDV84: Id sequence
yearV1: Begin date of quarrel
internationalV2: Nation vs nation
colonialV3: Nation vs colony
revolutionV4: Revolution or civil war
nat.grpV5: Nation vs gp in other nation
grp.grpSameV6: Grp vs grp (same nation)
grp.grpDifV7: Grp vs grp (between nations)
numGroupsV8: Number groups against which fighting
monthsV9: Number months fighting
pairsV10: Number pairs in whole matrix
monthsPairsV11: Num mons for all in matrix
logDeathsV12: Log (killed) matrix
deathsV13: Total killed for matrix
exchangeGoodsV14: Gp sent goods to other
obstacleGoodsV15: Gp puts obstacles to goods
intermarriageOKV16: Present intermarriages
intermarriageBanV17: Intermarriages banned
simBodyV18: Similar body characteristics
difBodyV19: Difference in body characteristics
simDressV20: Similarity of customs (dress)
difDressV21: Difference of customs (dress)
eqWealthV22: Common level of wealth
difWealthV23: Difference in wealth
simMariagCustV24: Similar marriage cusomst
difMariagCustV25: Different marriage customs
simReligV26: Similar religion or philosophy of life
difReligV27: Religion or philosophy felt different
philanthropyV28: General philanthropy
restrictMigrationV29: Restricted immigrations
sameLanguageV30: Common mother tongue
difLanguageV31: Different languages
simArtSciV32: Similar science, arts
travelV33: Travel
ignoranceV34: Ignorant of other/both
simPersLibertyV35: Personal liberty similar
difPersLibertyV36: More personal liberty
sameGovV37: Common government
sameGovYrsV38: Years since common govt established
prevConflictV39: Belligerents fought previously
prevConflictYrsV40: Years since belligerents fought
chronicFightingV41: Chronic fighting between belligerents
persFriendshipV42: Autocrats personal friends
persResentmentV43: Leaders personal resentment
difLegalV44: Annoyingly different legal systems
noninterventionV45: Policy of nonintervention
thirdPartyV46: Led by 3rd group to conflict
supportEnemyV47: Supported others enemy
attackAllyV48: Attacked ally of other
rivalsLandV49: Rivals territory concess
rivalsTradeV50: Rivals trade
churchPowerV51: Church civil power
noExtensionV52: Policy not extending term
territoryV53: Desired territory
habitationV54: Wanted habitation
mineralsV55: Desired minerals
StrongHoldV56: Wanted strategic stronghold
taxationV57: Taxed other
lootV58: Wanted loot
objectedWarV59: Objected to war
enjoyFightV60: Enjoyed fighting
prideV61: Elated by strong pride
overpopulatedV62: Insufficient land for population
fightForPayV63: Fought only for pay
joinWinnerV64: Desired to join winners
otherDesiredWarV65: Quarrel desired by other
propaganda3rdV66: Issued of propaganda to third parties
protectionV67: Offered protection
sympathyV68: Sympathized under control
debtV69: Owed money to others
prevAlliesV70: Had fought as allies
yearsAlliesV71: Years since fought as allies
intermingledV72: Had intermingled on territory
interbreedingV73: Interbreeding between groups
propadandaV74: Issued propaganda to other group
orderedObeyV75: Ordered other to obey
commerceOtherV76: Commercial enterprises
feltStrongerV77: Felt stronger
competeIntellectV78: Competed successfully intellectual occ
insecureGovtV79: Government insecure
prepWarV80: Preparations for war
RegionalErrorV81: Regional error measure
CasualtyErrorV82: Casualty error measure
AuxiliariesV83: Auxiliaries in service of nation at war
Details
In the original data set obtained from ICPSR, variables were
named V1-V84. These were renamed to make them more
meaningful. V84, renamed ID was moved to the first position,
but otherwise the order of variables is the same.
In many of the factor variables, 0 is used to indicate
"irrelevant to quarrel". This refers to those relations that
Richardson found absent or irrelevant to the particular
quarrel, and did not subsequently mention.
See the original codebook at http://www.icpsr.umich.edu/cgi-bin/file?comp=none&study=5407&ds=1&file_id=652814 for details not contained here.
References
Lewis F. Richardson, (1960). The Statistics Of Deadly Quarrels. (Edited by Q. Wright and C. C. Lienau). Pittsburgh: Boxwood Press.
Rummel, Rudolph J. (1967), "Dimensions of Dyadic War, 1820-1952." Journal of Conflict Resolution. 11, (2), 176 - 183.
Examples
data(Quarrels)
str(Quarrels)
#> 'data.frame': 779 obs. of 84 variables:
#> $ ID : int 1 2 3 4 5 6 7 8 9 10 ...
#> $ year : int 1914 1914 1914 1914 1914 1914 1918 1915 1916 1918 ...
#> $ international : int 1 1 1 0 1 0 1 1 1 0 ...
#> $ colonial : int 0 0 0 0 0 0 0 0 0 0 ...
#> $ revolution : int 0 0 0 0 0 0 0 0 0 0 ...
#> $ nat.grp : int 0 0 0 1 0 1 0 0 0 1 ...
#> $ grp.grpSame : int 0 0 0 0 0 0 0 0 0 0 ...
#> $ grp.grpDif : int 0 0 0 0 0 0 0 0 0 0 ...
#> $ numGroups : int 16 17 17 15 17 16 17 17 15 16 ...
#> $ months : int 52 43 52 53 52 33 1 642 32 1 ...
#> $ pairs : int 44 44 44 44 44 44 44 44 44 44 ...
#> $ monthsPairs : int 1436 1436 1436 1436 1436 1436 1436 1436 1436 1436 ...
#> $ logDeaths : num 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 ...
#> $ deaths : int 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 15900000 ...
#> $ exchangeGoods : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ obstacleGoods : Factor w/ 2 levels "0","1": 2 1 1 1 1 1 1 1 1 1 ...
#> $ intermarriageOK : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ intermarriageBan : Factor w/ 2 levels "0","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ simBody : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difBody : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ simDress : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difDress : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ eqWealth : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difWealth : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ simMariagCust : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difMariagCust : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ simRelig : Factor w/ 2 levels "0","1": 1 2 2 1 2 1 1 2 2 1 ...
#> $ difRelig : Factor w/ 3 levels "0","1","2": 1 1 1 3 1 3 3 1 1 3 ...
#> $ philanthropy : Factor w/ 2 levels "0","1": 1 1 1 1 2 1 1 1 1 1 ...
#> $ restrictMigration: Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ sameLanguage : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difLanguage : Factor w/ 2 levels "0","1": 2 2 2 2 2 2 2 2 2 2 ...
#> $ simArtSci : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ travel : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ ignorance : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ simPersLiberty : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difPersLiberty : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ sameGov : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ sameGovYrs : int 0 0 0 0 0 0 0 0 0 0 ...
#> $ prevConflict : Factor w/ 2 levels "0","1": 1 1 2 1 1 1 1 2 1 1 ...
#> $ prevConflictYrs : int 0 0 55 0 0 0 0 48 0 0 ...
#> $ chronicFighting : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ persFriendship : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ persResentment : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ difLegal : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ nonintervention : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ thirdParty : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ supportEnemy : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ attackAlly : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 2 1 ...
#> $ rivalsLand : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ rivalsTrade : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ churchPower : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ noExtension : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ territory : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 2 1 1 ...
#> $ habitation : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ minerals : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ StrongHold : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ taxation : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ loot : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ objectedWar : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ enjoyFight : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ pride : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ overpopulated : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ fightForPay : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ joinWinner : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ otherDesiredWar : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ propaganda3rd : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
#> $ protection : Factor w/ 1 level "0": 1 1 1 1 1 1 1 1 1 1 ...
#> $ sympathy : Factor w/ 3 levels "0","1","2": 2 1 1 1 1 1 1 1 1 1 ...
#> $ debt : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ prevAllies : Factor w/ 2 levels "0","1": 1 2 2 1 1 1 2 2 1 1 ...
#> $ yearsAllies : int 0 14 14 0 0 0 14 15 0 0 ...
#> $ intermingled : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ interbreeding : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ propadanda : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ orderedObey : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ commerceOther : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ feltStronger : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ competeIntellect : Factor w/ 2 levels "0","1": 1 1 1 1 1 1 1 1 1 1 ...
#> $ insecureGovt : Factor w/ 3 levels "0","1","2": 1 1 1 1 1 1 1 1 1 1 ...
#> $ prepWar : Factor w/ 3 levels "0","1","2": 1 3 3 1 3 1 1 1 1 1 ...
#> $ RegionalError : int 3 3 3 2 3 2 2 3 3 2 ...
#> $ CasualtyError : int 3 3 3 3 3 3 3 3 3 3 ...
#> $ Auxiliaries : int 2 2 2 1 2 1 2 2 2 2 ...